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    "description_type": {
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        "name": "Source Catalog Curriculum"
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    "description": "<h1>Degree Requirements</h1><div><section><header data-test=\"grouping-0-header\"><div><h2 data-testid=\"grouping-label\"><span>Core Requirements: Basic Level</span></h2></div><div><span>6</span><span>Total Credits</span></div><div><div><button aria-label=\"Collapse\"><i></i></button></div></div></header><div><div><ul><li><span>Complete <!-- -->all<!-- --> of the following</span><ul><li data-test=\"ruleView-A\"><div data-test=\"ruleView-A-result\"><div>Basic core is met by courses specifically identified in the GEP and CPP.\nARH2050, MAC1105C, COP2500C, DIG2000, DIG2030, DIG2109, DIG2500\nAs well as the following:</div></div></li><li data-test=\"ruleView-B\"><div data-test=\"ruleView-B-result\">Complete at least <span>2</span> of the following: <div><ul style=\"margin-top:5px;margin-bottom:5px\"><li><span><a href=\"#/courses/view/637bcdbe1f059e878f91f58c\" target=\"_blank\">DIG2783</a> <!-- -->-<!-- --> <!-- -->Fundamentals of Game Art<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/66fafaf34346274efd868662\" target=\"_blank\">ART2201C</a> <!-- -->-<!-- --> <!-- -->Design Fundamentals-Two Dimensional<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/66fb031ae0086d3e0b758ba3\" target=\"_blank\">ART2203C</a> <!-- -->-<!-- --> <!-- -->Design Fundamentals-Three Dimensional<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/66fb3c36926c7a6132ee6b1f\" target=\"_blank\">ART2300C</a> <!-- -->-<!-- --> <!-- -->Drawing Fundamentals I<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/66fb3e00d5fef97f6e7cade2\" target=\"_blank\">ART2301C</a> <!-- -->-<!-- --> <!-- -->Drawing Fundamentals II<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li></ul></div></div></li><li data-test=\"ruleView-C\"><div data-test=\"ruleView-C-result\"><div>DIG2783 is suggested for Game Design Track. Note that ART2300C is a prerequisite for ART2301C.\n</div></div></li></ul></li></ul></div></div></section><section><header data-test=\"grouping-1-header\"><div><h2 data-testid=\"grouping-label\"><span>Core Requirements: Advanced Level</span></h2></div><div><span>39</span><span>Total Credits</span></div><div><div><button aria-label=\"Collapse\"><i></i></button></div></div></header><div><div><ul><li><span>Complete <!-- -->all<!-- --> of the following</span><ul><li data-test=\"ruleView-A\"><div data-test=\"ruleView-A-result\">Complete the following: <div><ul style=\"margin-top:5px;margin-bottom:5px\"><li><span><a href=\"#/courses/view/616dc0e5a77fccf210087e32\" target=\"_blank\">DIG3024</a> <!-- -->-<!-- --> <!-- -->Digital Cultures &amp; Narrative<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/60ca6a8000f8273de9140daf\" target=\"_blank\">DIG3043</a> <!-- -->-<!-- --> <!-- -->Evolution of Video Games<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/616dc68937263b1d2e9023ed\" target=\"_blank\">DIG3480</a> <!-- -->-<!-- --> <!-- -->Computer as a Medium<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d3b80f6729ee1846b255\" target=\"_blank\">DIG3728C</a> <!-- -->-<!-- --> <!-- -->Game Testing<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170dca3186a59fb94f01229\" target=\"_blank\">DIG4713</a> <!-- -->-<!-- --> <!-- -->Game Design<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6501b416228ae06e02e79d06\" target=\"_blank\">DIG4715C</a> <!-- -->-<!-- --> <!-- -->Game Production<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170dd9c1971f13e348a2657\" target=\"_blank\">DIG4720C</a> <!-- -->-<!-- --> <!-- -->Casual Game Production<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170df11186a59547cf01255\" target=\"_blank\">DIG4780C</a> <!-- -->-<!-- --> <!-- -->Modeling for Realtime Systems<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li></ul></div></div></li><li data-test=\"ruleView-B\"><div data-test=\"ruleView-B-result\">Earn at least <span>3</span> credits from the following: <div><ul style=\"margin-top:5px;margin-bottom:5px\"><li><span><a href=\"#/courses/view/6170d88f907dc8e8a5cb48aa\" target=\"_blank\">DIG4595</a> <!-- -->-<!-- --> <!-- -->Portfolio Development<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6299f3728775dd632f77373f\" target=\"_blank\">DIG4941</a> <!-- -->-<!-- --> <!-- -->Internship<!-- --> <span style=\"margin-left:5px\">(1 - 99)</span></span></li></ul></div></div></li><li data-test=\"ruleView-C\"><div data-test=\"ruleView-C-result\">Complete at least <span>4</span> of the following: <div><ul style=\"margin-top:5px;margin-bottom:5px\"><li><span><a href=\"#/courses/view/6501cc7f228ae012cfe79e6d\" target=\"_blank\">DIG3602C</a> <!-- -->-<!-- --> <!-- -->Physical Computing<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d2f8181af3f0f363dab3\" target=\"_blank\">DIG3727C</a> <!-- -->-<!-- --> <!-- -->Game Level Design<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6169e3059d6e0df4471eae0a\" target=\"_blank\">DIG4138</a> <!-- -->-<!-- --> <!-- -->Digital Sculpting<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d6754f303e9c93f3a2b4\" target=\"_blank\">DIG4294C</a> <!-- -->-<!-- --> <!-- -->Post-Production Game FX<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d6ba181af312c663dacb\" target=\"_blank\">DIG4295C</a> <!-- -->-<!-- --> <!-- -->Game Optimization &amp; Performance<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d73e4f303e2724f3a2ba\" target=\"_blank\">DIG4324C</a> <!-- -->-<!-- --> <!-- -->Modeling for Realtime Systems II<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d8d4907dc8c2a2cb48ad\" target=\"_blank\">DIG4630</a> <!-- -->-<!-- --> <!-- -->Creative Industries<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6170d9526c5c98aa5bb6cc58\" target=\"_blank\">DIG4633C</a> <!-- -->-<!-- --> <!-- -->Multi-Modal Design<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/636250af16e3838393670791\" target=\"_blank\">DIG4714C</a> <!-- -->-<!-- --> <!-- -->Intermediate Game Development<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/654d4d7d49d5b12a02752bb6\" target=\"_blank\">DIG4778C</a> <!-- -->-<!-- --> <!-- -->Game Design Tools &amp; Plugins<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/63237de8d04db17a46061063\" target=\"_blank\">DIG4813</a> <!-- -->-<!-- --> <!-- -->Contemporary Topics in Digital Media<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li></ul></div></div></li></ul></li></ul></div></div></section><section><header data-test=\"grouping-2-header\"><div><h2 data-testid=\"grouping-label\"><span>Capstone Requirements</span></h2></div><div><span>6</span><span>Total Credits</span></div><div><div><button aria-label=\"Collapse\"><i></i></button></div></div></header><div><div><ul><li data-test=\"ruleView-A\"><div data-test=\"ruleView-A-result\">Complete the following: <div><ul style=\"margin-top:5px;margin-bottom:5px\"><li><span><a href=\"#/courses/view/6170ddf81971f1739c8a265d\" target=\"_blank\">DIG4725C</a> <!-- -->-<!-- --> <!-- -->Game Design Workshop I<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li><li><span><a href=\"#/courses/view/6501c58dd43bff4edd7bbd1e\" target=\"_blank\">DIG4726C</a> <!-- -->-<!-- --> <!-- -->Game Design Workshop II<!-- --> <span style=\"margin-left:5px\">(3)</span></span></li></ul></div></div></li></ul></div></div></section><h3>Grand Total Credits:<!-- --> <strong>51</strong></h3></div><h3>Total Undergraduate Credit Hours Required: 120</h3> <p><strong>Electives</strong></p> <ul> <li>To fulfill the 120 hours required in this degree, electives may be taken in allied programs such as Art, Music, Philosophy, English, Film, the Nicholson School of Communication and Media, Computer Science, etc. as approved by the School.</li> </ul> <p><strong>Foreign Language Requirements</strong></p> <p><u>Graduation</u></p> <ul> <li>Proficiency equivalent to two semesters of college instruction in a foreign language (taught by the Department of Modern Languages and Literatures of Judaic Studies) or in American Sign Language (ALS). Standardized examinations for foreign languages may be used. ASL proficiency is met by successful completion of ASL 2140 and ASL 2150 or an appropriate score on the ASL proficiency exam. Contact the Department of Communication Sciences and Disorders (<em><a href=\"https://healthprofessions.ucf.edu/csd/\" target=\"_blank\">https://healthprofessions.ucf.edu/csd/</a></em>) regarding the ASL proficiency examination. Consult with the NSCM advising staff to understand how choosing ASL might impact hours needed to graduate.</li> </ul> <p><strong>Departmental Exit Requirements</strong></p> <ul> <li>Students in the Digital Media major must maintain a 2.75 or higher cumulative GPA in all 3000-level or higher Digital Media courses and a 2.0 or higher cumulative in all Digital Media courses taken at UCF.</li> </ul> <p><strong>University Minimum Exit Requirements</strong></p> <ul> <li>A 2.0 UCF GPA</li> <li>42 semester hours of upper division credit completed</li> <li>30 of the last 39 hours of course work must be completed in residency at UCF.</li> <li>A maximum of 45 hours of extension, correspondence, CLEP, Credit by Exam, and Armed Forces credits permitted.</li> <li>Complete the General Education Program, the State Writing and Math Requirement, and nine hours of Summer credit.</li> </ul> <p><strong>Honors In Major</strong></p> <ul> <li>Students interested in completing Honors in the Major should contact their Academic Success Coach (ASC). More information about Honors in the Major can be found at <a href=\"http://research.honors.ucf.edu/honors-in-the-major.\" target=\"_blank\"><em>http://research.honors.ucf.edu/honors-in-the-major.</em></a></li> </ul> <p><strong>Related Programs</strong></p> <ul> <li>Art, Studio Track (B.A.)</li> <li>Computer Science (B.S.)</li> <li>English, Creative Writing (B.A.)</li> <li>English, Literature (B.A.)</li> <li>English, Technical Communication (B.A.)</li> <li>Film (B.A.)</li> <li>Music (B.A.)</li> </ul> <p><strong>Related Minors</strong></p> <ul> <li>Art - Studio Minor</li> <li>Information Technology Minor</li> <li>Computer Science Minor</li> <li>English, Technical Communication Minor</li> <li>Film, Cinema Studies Minor</li> <li>Music Minor</li> </ul> <p><strong>Advising Notes</strong></p> <ul> <li><a href=\"https://communication.ucf.edu/advising/\">https://communication.ucf.edu/advising/ </a></li> <li><a href=\"mailto:nassc@ucf.edu\">nassc@ucf.edu</a></li> </ul> <p><strong>Transfer Notes</strong></p> <ul> <li>Grades less than 'C' (2.0) are not accepted.</li> <li>Lower division courses do not substitute for upper division courses.</li> <li>Courses transferred from private and out-of-state schools must be evaluated for equivalency credit. The student must provide all supporting information.</li> </ul> <p><strong>Program Academic Learning Compacts</strong></p> <ul> <li>Program Academic Learning Compacts (student learning outcomes) for undergraduate programs are located at: <em><a href=\"http://www.oeas.ucf.edu/alc/academic_learning_compacts.htm\" target=\"_blank\">http://www.oeas.ucf.edu/alc/academic_learning_compacts.htm</a></em></li> </ul> <p><strong>Equipment Fees</strong></p> <ul> <li>Part-Time Student: $45 per term</li> <li>Full-Time Student: $90 per term</li> </ul>",
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